

The GameCube REmake was produced for a 4:3 aspect ratio, and all of those beautiful pre-rendered backgrounds were drawn to that specification. As we’ve seen with Resident Evil 4, though, Capcom seems forever destined to run up against historical technical restrictions when it comes to modernising the series.
#Resident evil 1 remake 169 vs 43 movie
Weighing in at 14.4GB – the largest of the Resident Evil trio hitting eShop this week – this game is a straight port of the HD version which first released in 2015, including achievements, online leaderboards and a movie gallery. It was still ‘B-movie’, but with a budget. The backgrounds were totally recreated with new, moody lighting and the script got an overhaul, too, replacing the most embarrassing lines and performances with something a little classier. Out went the bargain basement FMV segments, exchanged for some slickly-rendered CG movies. Alpha team finds a mysterious mansion with links to the Umbrella Corporation and end up in a fight for their lives against all manner of zombies and other infected beasties lurking in the house and its grounds.Ĭompared to the original, Capcom and director Shinji Mikami turned up the production values to 11. The base experience is more-or-less identical and follows the exploits of Chris Redfield or Jill Valentine (depending on who you select) as they search for the remnants of S.T.A.R.S.
#Resident evil 1 remake 169 vs 43 series
Within six short years, a GameCube remake gave the rapidly-ageing title a remarkable facelift, adding a layer of drama and A-grade production to its unashamedly B-movie overtones, bringing it in line with the tone of the series as it had evolved in the sequels. The game’s fixed camera angles turned you into a voyeur, but one with agency over the horrors unfolding in the Spencer Mansion. Resident Evil, affectionately known as 'REmake' in its GameCube guise, is essentially the same wonderful ‘paint-over’ we saw seventeen (count ‘em) years ago, and although it’s still the most attractive and accessible interpretation of the original game, there’ll be some players for whom it remains an impenetrable, archaic beast.īack in 1996, the original Resident Evil wowed (and terrified) players with stunningly detailed environments and gruesome, stalking enemies that kept coming back unless you played smart. It’s somewhat fitting that the fundamental mechanics refuse to be fiddled with, and each re-release reanimates the same beautifully shambling corpse for another round. Despite being tinkered with various times and receiving a substantial facelift, the core game seems unnaturally resistant to modification and remains resolutely of its time. The original Resident Evil is a strange creature.
